Figment makes the unimaginable real. The coolest mobile accessory is here now. Well, soon, if we kickstart it. Take Figment everywhere you go. It’s pocket-sized so you can bring it anywhere, and because it’s in a phone case, you will actually bring it everywhere.
take a look at this article or have a quick look at this vid. What’s the future gonna mean for bands??
When our lecturer brought his newest tech-toy into the classroom we were all pretty excited! The Oculus Rift is absolutely out of this world. The general gist, in case you’re as unfamiliar as I was, is that you pull a helmet-like contraption over your head and suddenly you’re inside a virtual world that seems completely lifelike. You can run around, fight, race and fly or in my case, go gaga, about the beautiful apartment that was right there and touchable. All of us in class had 5 or so minutes exploring the penthouse apartment. It’s contemporary, sophisticated and it looks amazing! European style with wooden floors, industrial-style ceiling lamps, ambient fireplace, groovy paintings, designer lighting…just the sort of holiday house you could like to get acquainted with!
This technology will open up amazing opportunities. Interior designers maybe? Real estate sales brokers are said to be loving it. Using the Rift, prospective buyers can “walk through” an off-the-plan apartment at their own pace. They can poke around it, inspect all the detailed finishes, open doors and even lean out the window to check out the view. Though supervision might be a good idea! I’m also interested to find out more about maybe more humanitarian uses that would do well to incorporate the oculus into their pursuits. I saw a little vid which looked at couples using oculus as a way of trying to better understand each other’s point of view. There could be a valuable opportunity for relationship therapy. I was also thinking they would be great for patients in hospital particularly children who might have their spirits lifted by experiencing out-of-this world fantastical scenarios…like being at a theme park without having to actually go there.
There are probably hundreds of reason to have an Oculus. It’s a great way for people to learn, or visit places they never would have gone. Anyway this is another one of Facebook’s acquisition so they’re certain to want to progress it…and if you wanted to purchase one, they’re only recently available for a mere $1500!
Oculus Rift and a virtual apartment (Credit: ArX)
For me, this is a exceptionally clever use of VR. It shows its potential for emotional connection through character-driven storytelling. The key concept is ’empathy’. When you’re immersed in the ‘rift’ you can’t help but be really touched by ‘Henry’ and all his little dilemmas . He’s an oh-so-cute but lonely hedgehog that has trouble making friends because of his prickly body. He’s celebrating his birthday and he wants to hug people, but his quills keep everyone away. He does befriend some balloon animals, but as soon as one of them is touched by him they burst. Ohh Henry! The others pause for a moment, and then run away, eventually escape, leaving him alone with his birthday cake. There’s a really endearing moment where Henry makes eye contact with you, and those sad eyes of his make you feel genuine compassion. The balloon animals eventually return with a solution that keeps him safe from the quills. As soon as Henry looks at you there’s that moment of empathy because he’s all alone. His eyes are in sync with your eyes. While you’re in the rift your eyes determine his following actions. As the viewer you experience a real feeling of connection that you’re right there with him, at his table, sharing time and space with him and understanding his woes. Almost like you’d be happy to be his friend and hug him and share his birthday cake!?
The creative and technical team describe it as a ‘heartwarming comedy’ of immersive cinema. Meet Henry from Story Studio in the latest release. And meet the VR team behind him!
Feedback so far shows that knowledge retention of the key messages is around 90% compared with traditional methods, which only return around 10-20% recollection. Read the article below to see what the experts are saying…
is it possible to use virtual reality for more than gaming? I’ve been trying to think of a few other ideas…such as: is it possible to use virtual reality for more than gaming? I’ve been trying to think of a few other ideas…such as:
MINING: an educational experience for miners to ‘venture’ into so they could get a feel for the real thing. eg: the traumatic experience of Todd and Brant at Beaconsfield mine in Tasmania, 2012. Learning safety implications could be invaluable to miners by immersing them in examples of real life predicaments.
HEALTH: imagine that a medical student could practice an operation before actual surgery. They could get up-close familiarity with a body in a way that was much more life like than a text book or cadaver and wouldn’t be limited by all the usual technicalities of medical research, like having a dead body!
EDUCATION: if kids were learning about outer space, they could experience the enormity of the universe and learn the distances between the planets. And learning to drive. 17 year old kids could clock up a percentage of vr driving hours to get familiar with being behind the steering wheel.
LANGUAGES: learning a new language needn’t leave us feeling like we’re on another orbit. By being immersed in the actual culture and conversations of a country could improve our chances of retaining the language.
LANGUAGES: learning a new language needn’t leave us feeling like we’re on another orbit. By being immersed in the culture and conversations of a country would improve our chances of retaining the language.
In terms of the psychology of learning it holds the attention of the learner, a necessary condition for learning, rarely achieved for long periods in lectures and classrooms. You stay on-task (it’s impossible not to), providing a pretty intense and involving learning experience. Safe failure is possible, taking the learning experiences beyond what can be done in the real world. In terms of memory, these experiences result in deep processing in memory, increasing effective storage, recall and retention. Importantly, given transfer is a huge problem in learning and training, it results in the superior transfer of skills from the learning experience to their application in the real world. It is literally a learning machine.