Feedback so far shows that knowledge retention of the key messages is around 90% compared with traditional methods, which only return around 10-20% recollection. Read the article below to see what the experts are saying…
is it possible to use virtual reality for more than gaming? I’ve been trying to think of a few other ideas…such as: is it possible to use virtual reality for more than gaming? I’ve been trying to think of a few other ideas…such as:
MINING: an educational experience for miners to ‘venture’ into so they could get a feel for the real thing. eg: the traumatic experience of Todd and Brant at Beaconsfield mine in Tasmania, 2012. Learning safety implications could be invaluable to miners by immersing them in examples of real life predicaments.
HEALTH: imagine that a medical student could practice an operation before actual surgery. They could get up-close familiarity with a body in a way that was much more life like than a text book or cadaver and wouldn’t be limited by all the usual technicalities of medical research, like having a dead body!
EDUCATION: if kids were learning about outer space, they could experience the enormity of the universe and learn the distances between the planets. And learning to drive. 17 year old kids could clock up a percentage of vr driving hours to get familiar with being behind the steering wheel.
LANGUAGES: learning a new language needn’t leave us feeling like we’re on another orbit. By being immersed in the actual culture and conversations of a country could improve our chances of retaining the language.
LANGUAGES: learning a new language needn’t leave us feeling like we’re on another orbit. By being immersed in the culture and conversations of a country would improve our chances of retaining the language.
In terms of the psychology of learning it holds the attention of the learner, a necessary condition for learning, rarely achieved for long periods in lectures and classrooms. You stay on-task (it’s impossible not to), providing a pretty intense and involving learning experience. Safe failure is possible, taking the learning experiences beyond what can be done in the real world. In terms of memory, these experiences result in deep processing in memory, increasing effective storage, recall and retention. Importantly, given transfer is a huge problem in learning and training, it results in the superior transfer of skills from the learning experience to their application in the real world. It is literally a learning machine.

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